We began learning to work on video games in late 2018 starting with an overly ambitious project for a couple high school students who never touched a game engine before. After a few different projects, learning more on how to code and optimize, we began to get some popularity on Gamejolt with our game "Things That Lurk in the Dark" which served as the largest jump in development skill yet. We were still heavily using model and texture assets, but it served as a foothold to begin learning to model. After 3 years of on/off work on the game we decided to move onto a new project from burn out. We began working on "Masters of Anghoul" with a focus on inhouse created assets.
STAFF
Aaron: Programmer
Drew: UI Design, Modeler